top of page

Research Blog

Writer's picture: Giorgi ShelegiaGiorgi Shelegia

Currently, I'm working on a mobile game, that aims to have the depth and complexity comparable to a pc game, while providing a fun experience on a mobile phone. I started development in may 2023, and have created a playable alpha - Available very soon. Here is a short trailer for the Alpha Version of the game:


Here's a brief description of the systems I programmed for this game (Using Blueprints): Combat:

  • Combo Attack system - 8 Hits

  • Main Character model

  • 4 Special Moves

  • 1 Ultimate Move

  • 3 Types of Enemies and their behavior

  • In-Game User Interface Block / Parry and Counter System

  • Energy System

Writer's picture: Giorgi ShelegiaGiorgi Shelegia

As a lead game designer at Arena games, I decided to create some beginner guides in game design because of the rising interest in game development. Here are the some of those videos, with more to come!




Writer's picture: Giorgi ShelegiaGiorgi Shelegia

Updated: Mar 9, 2023

  • Full Game design document

  • 30 Character references created

  • 10 Character backstories written

  • 10 Character abilities created

  • Game Flow Designed









Game: Arena Card game (Work in progress)

Work Done:

  • Full Game design document

  • Card game system

  • 4 classes of cards designed (Tank, Fighter, Support, Special)

  • 25 Card abilities designed

  • 5 Mockups created

  • Game flow designed




Other games (Work in progress): Shadow Arena - Mobile Arena Action Game - Game design document Endless PVP Runner - Game design document

Arena PVP - 5v5 type Duo based game - Game design document Ninja crossing - Casual mobile game - Game design document Conducted small group playtests Designed UI Mockups Design Game mechanic prototypes in Unreal Engine



Independent Work:
HISC https://shelegio.itch.io/hisc Work done: Full prototype, Gameplay, 3D design, Animation, Combat design, movement design, gameplay programming Development time: 1 week Read more here: https://shelegio.wixsite.com/gamedesign/post/how-i-finally-finished-a-game


36 Hours: https://shelegio.itch.io/36-hours Work done: Full prototype, Gameplay, 3D design, Animation, Combat design, movement design, gameplay programming Development time: 36 hours
Other Prototype projects:

Gamejam project - Alteration: local multiplayer action game



Knightbox: Simple Procedural hack 'n' slash (prototype created for teaching)



Iron-Man Flight Physics: Prototype created to learn some features and explore flight abilities

bottom of page