Industry Work: Game: Arena Master https://play.google.com/store/apps/details?id=com.Sambrela.ArenaMasterPuzzleGame&hl=en&gl=US Work Done:
Full Game design document
30 Character references created
10 Character backstories written
10 Character abilities created
Game Flow Designed
Game: Arena Card game (Work in progress)
Work Done:
Full Game design document
Card game system
4 classes of cards designed (Tank, Fighter, Support, Special)
25 Card abilities designed
5 Mockups created
Game flow designed
Other games (Work in progress): Shadow Arena - Mobile Arena Action Game - Game design document Endless PVP Runner - Game design document
Arena PVP - 5v5 type Duo based game - Game design document Ninja crossing - Casual mobile game - Game design document Conducted small group playtests Designed UI Mockups Design Game mechanic prototypes in Unreal Engine
Independent Work:
HISC https://shelegio.itch.io/hisc
Work done: Full prototype, Gameplay, 3D design, Animation, Combat design, movement design, gameplay programming
Development time: 1 week
Read more here: https://shelegio.wixsite.com/gamedesign/post/how-i-finally-finished-a-game
36 Hours: https://shelegio.itch.io/36-hours
Work done: Full prototype, Gameplay, 3D design, Animation, Combat design, movement design, gameplay programming
Development time: 36 hours
Other Prototype projects:
Gamejam project - Alteration: local multiplayer action game
Knightbox: Simple Procedural hack 'n' slash (prototype created for teaching)
Iron-Man Flight Physics: Prototype created to learn some features and explore flight abilities
Commentaires